(en)Katalog ECTS

3D and Virtual Occurrences

(en)Pedagog: dr hab. Piotr Kopik, prof. Uczelni
(en)Asystent/ci: Andrzej Szwabe

(en)Pole (en)Opis
Course type core subject
Didactic methods

lecture, discussion session, workshop exercises, creative exercises, individual project, e-learning

Language of lecture polski;
Liczba punktów ECTS: (en)-brak-
Liczba godzin w bezpośrednim kontakcie z nauczycielem akademickim (en)-brak-
Liczba godzin samodzielnej pracy studenta związanych z osiągnięciem efektów uczenia się (zgodnie z profilem specyfiki kształcenia na wydziale) (en)-brak-
Prerequisites

1. Completed the first year of undergraduate studies.
2. Basic software skills: Adobe After Effects, Autodesk Maya or Autodesk 3ds Max.
3. Intermediate software skills: Adobe Premiere, Adobe Illustrator, Adobe Photoshop.
4. Interest in contemporary art.

Teaching goals (program content, subject description)


The aim of the classes is to teach the skills of creating individual artistic expressions based on or in relation to new digital technologies. Apart from technological preparation, a graduate of the studio becomes a conscious creator/artist.

Activities carried out in the studio concern 3 areas:
- immersion in some form of virtual world,
- interpenetration of virtual and real worlds,
- reflection on the increasing presence of digital media and virtual systems.

II and III year

1. Assignments/exercises that teach certain tools and refine the techniques:
(a) Creating a gallery interior or gallery building in 3D with realistic textures based on photographs.
b) Activities with MoCap (Motion Capture), i.e. capturing the real motion of characters for 3D animation
c) "Outdoors" - reality + 3D, Capture on "greenscreen" - a simple physical exercise or sequence of exercises.
Camera, e.g. panorama, close-up. Capture real camera movement (Matchmover program), then combine the scene with the created 3D world.

2. Implementing the given topics - problems. Students work based on their own choice of tools and techniques:
a) Topics concerning the state of mind of the user of the Internet / social networks / forums / computer games, specific language and emotions.
b) Themes relating to escapism, detachment and hiding in some form of virtual reality.
c) Themes related to addiction to computer screens and smartphones, being constantly "online".
d) Themes relating to contemporary real world functioning, following virtual experiences and being "online".
e) Exploration of own topic and appropriate tools. Individual consultations.

The form of passing the course (assesment methods and criteria)

form of classes:
- lecture,
- conversation,
- workshop exercises,
- creative exercises,
- individual project,
- e-learning.

The way of evaluating the achievement of intended effects (formative and summative assessment in %):

Project development presented during the exercises - 10%
Interim reviews - 20%
Final presentation of the project - 50%
Final exam - 20%

Assessment criteria:
- engagement during class,
- mastery of individual technologies,
- evaluation of the student's creative process - to what extent the student completes the tasks in a mature manner and puts in the sufficient amount of work,
- artistic quality of individual works.

Final requirements

1. Construction of their own creative statement (art project/exhibition) based on digital technologies or resulting from the experience of new technologies and the Internet.
2. Knowledge of VR technologies.
3. Knowledge of the specifics of creating 3D graphics and animation.
4. Being comfortable with Adobe After Effects

Compulsory literature used during classes

1.    Artforum, Artforum International – www.artforum.com

2.    e-flux,  https://www.e-flux.com

3.    Efekt ekranu. Kultura cyfrowa opowiedziana w tekstach z dwutygodnik. com, praca zbiorowa, red. Agnieszka Słodownik, Maciej Jakubowiak, Katarzyna Tórz, Jakub Zgierski, Narodowy Instytut Audiowizualny, Warszawa 2017.

4.    Kluszczyński Ryszard W., Sztuka interaktywna. Od dzieła instrumentu do interaktywnego spektaklu, Wydawnictwa Akademickie i Profesjonalne, Warszawa 2010.

5.    Magazyn „SZUM" - https://magazynszum.pl/

6.    Nowe zjawiska w sztuce polskiej po 2000, praca zbiorowa, red. Grzegorz Borkowski, Adam Mazur, Monika Branicka, Centrum Sztuki Współczesnej, Warszawa 2007.

7.   Przegalińska Aleksandra K., Istoty wirtualne. Jak fenomenologia zmieniała sztuczną inteligencję, wydawnictwo Universitas, Kraków 2016.

Additional literature recommended for the student's self learning

1. Jung Carl Gustav, Dynamika nieświadomości, KR, 2014

2. Baudrillard Jean, Symulakry i symulacja, przeł. Sławomir Królak, Wydawnictwo Sic!, Warszawa 2005.

Learning outcomes
KnowledgeSkillsSocial competences

Knowledge (graduate knows and understands):

1. K_W01 Fundamentals of animation, multimedia, 3D environments, necessary to solve general issues related to the represented artistic discipline.

2. K_W03 Elementary concepts of animation and multimedia techniques and sound processing issues.

3. K_W05 Mutual relations between theoretical and practical aspects of practicing art.

4. K_W06 The basic reading range concerning own specialization and widely understood contexts of fine arts, and gets oriented in literature concerning history of art and theory of culture, both in relation to its history and contemporaneity.

5. K_W09 Elementary issues concerning contemporary art and problems of contemporary artistic culture together with understanding its social and philosophical context.

Skills (graduate can):

1. K_U01 Independently designs and executes artistic works in the field of fine arts in the field of multimedia, based on individual creative motivations and inspirations.

2. K_U02 Undertakes and executes tasks in the field of virtual space activities, spatial activities, static and moving image activities, visual communication, imaging for media and interactive activities.

3. K_U03 Realizes own artistic concepts responsibly, demonstrating the ability to apply knowledge acquired during the theoretical course to the elements of a work of art.

4. K_U04 Selects an appropriate technique of realization to achieve previously planned objectives and effects.

5. k_u07 Is able to use the skills of multimedia artist in a creative way, including elements of traditional and contemporary imaging techniques
for media.

6. K_U08 Use the workshop of multimedia artist in a responsible way in the field of manual techniques and electronic techniques of image and sound processing.

7. K_U09 Has the skills necessary to theoretically describe his/her own artistic concepts and elementarily relate them to selected traditions.

8. K_U10 Understands the mutual relations between the kind of used expression and the message carried by it.

9. K_U11 Consciously applies innovative means of artistic imagery.

Social competences (graduate is ready to):

1. K_K02 To function as an independent multimedia artist, being able to consciously integrate the acquired knowledge within the creative tasks performed.

2. K_K03 To consciously use professional terminology in the field of history of art and culture.

3. K_K04 To define one's own judgments and reflections on culture and art, knowing how to place them within one's own artistic work.

4. K_K05 To be able to organize the basic methodological and creative workshop necessary to realize team tasks.

5. K_K06 To undertake independent, independent works, showing at the same time the ability of information gathering, idea development and formulating critical argumentation, inner motivation and organization of own workbench.

6. k_k10 To make a conscious and professional presentation of the theoretical basis of their own artistic activity.

7. K_K11 Realizing individual and team tasks, communicating within their own community and showing the ability of using professional terminology in the field of studied specialization.

8. K_K15 To take up studies of the second degree.

Metody weryfikacji przedmiotowych efektów uczenia się
WiedzaUmiejętnościKompetencje
(en)-brak-
The weekly number of hours of classes or lectures, the number of ECTS points assigned to the subject and information on the form and completion of the subject are included in the study program and Course Cataloque (information is displayed in Akademus system)


(en)Lista studiów

(en)studia status (en)czas[h] ECTS (en)forma pass
Media Art s.4 (en)d 60 4 exercise 60h
exercise [exam]


(en)Semestr 2023/24-SS (en)(Z-zimowy,L-letni)
(en)Kod kursu: #38.25775