(en)Katalog ECTS

3D and Virtual Occurrences

(en)Pedagog: dr hab. Piotr Kopik, prof. Uczelni

(en)Pole (en)Opis
Course type compulsory
Didactic methods

lecture, discussion session, workshop exercises, creative exercises, individual project, e-learning

Language of lecture polski;
Prerequisites

1. Basic software skills: Adobe After Effects, Autodesk Maya, or Autodesk 3ds Max.


2. Intermediate software skills: Adobe Premiere, Adobe Illustrator, Adobe Photoshop.


3. Interest in contemporary art.

Final requirements

1. Knowledge of VR technology.


2. Knowledge of the specifics of 3D graphics and animation development.

The form of passing the course (assesment methods and criteria)

form of classes:


- lecture,


- discussion session,


- workshop exercises,


- creative exercises,


- individual project,


- e-learning.

 


The way of evaluating the achievement of intended effects (formative and summative assessment in %):

 


Project development presented during the exercises - 10%


Interim reviews - 20%


Final presentation of the project - 50%


Final exam - 20%

 


Assessment criteria:


- engagement during class,


- mastery of individual technologies,


- evaluation of the student's creative process - to what extent the student completes the tasks in a mature manner and puts in the sufficient amount of work,


- artistic quality of individual works.

Teaching goals (program content, subject description)

The aim of the classes is to teach the skills of creating individual artistic expressions based on or in relation to new digital technologies. Apart from technological preparation, a graduate of the studio becomes a conscious creator/artist.

 


Activities carried out in the studio concern 3 areas:


- immersion in some form of virtual world,


- interpenetration of virtual and real worlds,


- reflection on the increasing presence of digital media and virtual systems.

Compulsory literature used during classes

1.    Artforum [Artforum International – www.artforum.com]

2.    Efekt ekranu. Kultura cyfrowa opowiedziana w tekstach z dwutygodnik. com, praca zbiorowa, red. Agnieszka Słodownik, Maciej Jakubowiak, Katarzyna Tórz, Jakub Zgierski, Narodowy Instytut Audiowizualny, Warszawa 2017.

3.    Magazyn „SZUM” (roczniki 2013-2018).

Additional literature recommended for the student's self learning (en)-brak-
Learning outcomes
SkillsKnowledgeSocial competences

K_U02 independently design and carry out artistic works in the field of fine arts, actions in virtual space, spatial actions, static and moving image actions, visual communication, imaging for media and interactive actions, based on individual creative motivations and inspirations, maintaining a high level of professionalism and openness to different world views

K_U04 undertake and creatively implement tasks in the field of multimedia and intermedia

K_U16 consciously create, and consequently use new forms of imaging within the range of techniques and technologies included in the specialization

K_W01 complex issues concerning 3D environments

K_W03 in-depth issues concerning the technology of multimedia and intermedia actions

K_W10 principles of free use of various media within his/her specialization, which in consequence leads to the creation of artistic works of a high degree of originality

K_K09 critically evaluate one's own creative and artistic activities and is able to subject other undertakings in the field of culture, art and related fields to such evaluation

Description of the requirements for the studio, workshop or teaching aids (en)-brak-
The weekly number of hours of classes or lectures, the number of ECTS points assigned to the subject and information on the form and completion of the subject are included in the study program and Course Cataloque (information is displayed in Akademus system)


(en)Lista studiów

(en)studia status (en)czas[h] ECTS (en)forma pass
Media Art s.1 (en)o 2 2 exercise 2h
exercise [pass with grade]


(en)Semestr 2020/21-WS (en)(Z-zimowy,L-letni)
(en)Kod kursu: #38.13239