Katalog ECTS

Projektowanie ubioru

Pedagog: Marcel Sommer

Pole Opis
Typ przedmiotu obligatory, major
Metody dydaktyczne (forma zajęć)

Didactic dialogue, didactic discussion, workshop classes, individual project, lecture, presentation.

Język wykładowy angielski;
Liczba punktów ECTS: -brak-
Liczba godzin w bezpośrednim kontakcie z nauczycielem akademickim -brak-
Liczba godzin samodzielnej pracy studenta związanych z osiągnięciem efektów uczenia się (zgodnie z profilem specyfiki kształcenia na wydziale) -brak-
Wymagania wstępne

The passing the entrance examination,

general knowledge of the history of culture and art, in particular about contemporary fashion design and artistic trends;

the skill of creative observation,

Openness to the use of alternative forms of inspiration;

 

Cele dydaktyczne (treści programowe, opis przedmiotu)

The work in correspondence with the course of fashion design for the 1st academic year at the ASP will consist of following;


1. Realisation of THREE design pieces.
The design pieces are based on three exercises that follow the student from first sketch to final garment.
The exercise should demonstrate an evolution in the work of the student and his/hers ability to work on a design from a visualisation of a concept to a three dimensional garment. The process of creation fundamentally starts with an individual research question adapted and applied to a design theme. The exercise has a learning goal to develop, understand and expand the ability to work with materials, and fundamental training in how to build, sculpt and construct a garment around the human body.
The students are strongly encouraged to not rely on internet research alone and to visit specialised libraries, such as the ethnographic museum that have an in-depth knowledge about the undertaken design subject
The three pieces are of an experimental character; that is, social parameters of dressing are of lesser importance. The garment are not to be defined as wearable garments, unless the student intentionally wants it to be so.
Knowledge of SHAPE, VOLUME AND PROPORTION are core competences that are trained, in cooperation with the lecturer of construction.
The three design pieces that will be realized are specifically defined as a skirt, a dress and a jacket, all three fundamental pieces to be found in a wardrobe. The exercises will be as follow:
- Skirt “Not Just a Skirt”
A study of shape, volume and proportion, with a requirement to meet one or more of the following concepts:

- transformation

- recycling

- upcycling

- innovation

- distinctive design solution


This exercise follows the work of the student from initial sketch to a finalized garment. The piece is essentially centered around shape and construction and is realized in calico, a material used for prototyping in fashion. As an introductory course, a workshop lecture around the body as a concept, will form essential part of this exercise. The garment will be realised during the 1st semester.

- Dress “Historical AI body garment reconstruction”
- A study of shape, volume and proportion - with a particular focus on the development of an interesting sleeve and an interesting collar.

As a variation of the skirt, the dressed is based on a personal visual concept, combined with a thorough research around a historical dress (pre 1900)
Colour and eventually print will form part of this exercise. All dresses are to be realised in poplin. The individually sourced poplin should be individually customized, for example dyed or over dyed, printed or treated in some other way.
The design of the dress as well as the final garment should be finished by the end of the 2nd semester.

- Jacket/coat “culturally appropriate that body”
- A study of shape, volume and proportion. The exercise has a particular focus on sustainability

As a variation of the skirt and dress exercise, the jacket coat exercise will be based on a personal (visual) concept, combined with upcycling materials for the finalization of the garment. To specify, the students are to use old blankets, cloths or other materials they can find and upcycle these into a jacket.

Important note for this exercise: The student will NOT realise their own design. The core of this exercise will be to cooperate in a team of two as the designer and the constructor of the piece (groups of two)

The design of the jacket / coat will have to be finished and presented as a final project for the 2st semester.

 

2. Specific design-related exercises
The design specific exercised will have a main focus on the creation of drawing contemporary fashion silhouettes. There is no realization involved.
Based on an individual research concept defined through images, the students are to additionally investigate historical dress (1st semester – same inspiration, same concept as the dress) and ethnical dress (2nd semester - same inspiration, same concept as the jacket) and relate this to their primary research. On this basis a minicollection of 2 (first semester) and 4 silhouettes (second semester) will be developed. There should be a foreseeable link between primary research and the design. Methodologically, the main attention with these exercised is to develop and test different design methodologies, collaging, draping, drawing or a mixed medium combination hereof..
In the 1st semester students is not required of the students to use color. For second semester this is a requirement.
The design related exercise in the second semester will have an additional focus on the development of prints
The designs do not necessarily have to be wearable.

 

3. visual mixed medium exercise.
The mixed medium exercise has as a goal to train the students in building visual stories / concepts and how these can be translated into a visual product. Based on a collection of images ( creation of a tumblr) and a thorough research into paintings, sculptures, photography, drawing, classical and contemporary art etc, three individually defined visual concepts are defined through extensive correspondence and conversations with the lecturers of the course.
Once a world has been defined, based on the sourced images, the students are to create collages, translating their vision into their own images. These colleges can be created manually or digitally. The series of collages form the core fundament for the realization of the project. What do we see? What do you want to be seen? This is defined, possibilities of visual output will be tested and tried in correspondence with the students and eventually decided upon. A ceptral aspect of the exercise is the perspective of “the outsider” how can the student externalize their thoughts, and make someone else than reflect on an essential theme.
The exercise will be in finalised in three different versions, to push the student to try unknown systems to stimulate creativity and sensitivity. The three different ways the projects will be realized, should be as different from eachother as possible.
The finalisation of the exercise , that is, which format or out the visual project should have is of a free choice, but 2 Dimensional. The exercise is entirely centered around a visual output, and is 100% computer based, done in cooperation with graphics teacher Dominika Raczkowska.

Forma i sposób zaliczenia przedmiotu (metody i kryteria oceny)

exam;


Assessment criteria
The student will be assessed on his degree and ability to individual approach to the topic of clothing design and the development hereof. The student is assessed on the basis of overall development from the beginning of the academic year to its end. The assessment covers the ability to work with the shapes and "layers" of clothing and the ability to propose new, contemporary silhouettes.
Ability to conduct research and translate ideas into fashion projects.
Ability to select and work with materials, transforming (manual work) materials and creating detail samples.
Ability to work with colors and prints as elements of the design process.
Grading scale - compliant with the Study Regulations of the Academy of Fine Arts in Warsaw

 

Realization of three design pieces: 60% of the grade

25% sufficiency

35% design development

10% design reflection

30% Design realisation

Design related exercises: 20% of the grade

35% sufficiency
45% design development
20% design reflection

 

Mixed media exercise: 20% of the grade

25% sufficiency
40% design development
20% design reflection

15% Design realisation

 

I Design development / design exercises

 

1. sufficiency

5 The hand-in is complete and the realization of the design project is as planned.
4. 1 The hand-in is complete and the realization of the design project is for the biggest part as planned.
4. 2 The hand-in is partly incomplete and the realization of the design project is as planned.
3 The hand-in is partly incomplete and the realization of the design project is for the biggest part as planned.

FAIL 2 The hand-in is incomplete and the realization of the design project not as planned.

 

2. design development

5 The design development is outstanding. The research is complex and goal-oriented. The coherence of the design development development between research, inspiration, concept and design is very well documented. The pattern development is complex and corresponds with the design objective. The technical realization is in accordance with the product specific requirements and is of outstanding quality. The material and fabric development is diverse and convincing.

4 The design development is successful. The research is goal-oriented. The coherence of the collection development between research, inspiration, concept and design is documented. The pattern development is complex and corresponds overall with the design objective. The technical realization is in accordance with the product specific requirements and is of good quality. The material and fabric development is diverse and appropriate.

3 The design development is satisfactory. The research is for the biggest part goal-oriented. The coherence of the collection development between research, inspiration, concept and design is for the most part documented. The pattern development is satisfactory and corresponds partly with the design objective. The technical realization is essentially in accordance with the product specific requirements and is of appropriate quality. The material and fabric development is appropriate.


FAIL The design development is not passed. The research is not goal-oriented. The coherence of the collection development between research, inspiration, concept and design are not documented. The pattern development is inadequate and does not corresponds with the design objective. The technical realization is not in accordance with the product specific requirements and is of poor quality. The material and fabric development is incomplete.

 

3. design refelection

5 The design reflection is outstanding. The design positioning of the project is very convincing and can be reflected within a contemporary context. Its relevance in a fashion design discourse is very well shown.

4 The design reflection is successful. The design positioning of the project is convincing and can be reflected within a contemporary context. Its relevance in a fashion design discourse is shown.

3 The design reflection is satisfactory / inadequate. The design positioning of the project is comprehensible / partly incomprehensible, yet lacks relation to a contemporary context. The project’s relevance in a fashion design discourse is only partly / not successfully shown.

FAIL The design reflection is not passed. The design positioning of the project is incomprehensible and lacks relation to a contemporary context. The project’s relevance in a fashion design discourse is not successfully shown.

 

II presentation

 

5 The visual representation is outstanding. The collection concept is applied convincingly to the portfolio and documentation. The design development is documented thoroughly.

4 The visual representation is successful. The collection concept is applied to the portfolio and documentation. The design development is documented.

3 The visual representation is satisfactory. The collection concept is partly applied to the portfolio and documentation. The design development is in big parts documented.

FAIL The visual representation is incomplete. The collection concept is partly / not applied to the portfolio and documentation. The design development is in big parts incompletely documented / not documented.

 

 

Wymagania końcowe

The ability to display an original, independent artistic expression within the fashion major;

And

Based on ones own design - or someone else's design - The ability to search creative solutions in construction of garments and impeccably realise a design project;

 

The ability to conduct a specialised and independent research from a variety of sources;

The ability to handle and use images or other audio visual sources to visually communicate an independent design project

the ability to consciously use a specialized workshop;

the ability to consciously conduct a public presentation of ones own work during the commission exam.

Literatura obowiązkowa wykorzystywana podczas zajęć

Literatura jest zależna od indywidualnych wyborów studenta, dokonywanych podczas ćwiczeń badawczych i jest wynikiem indywidualnych rozmów z prowadzącym. Oprócz tego, prowadzący zachęca do czytania czasopism poświęconych sztuce, modzie, poleca wystawy.

Literatura uzupełniająca rekomendowana do samodzielnej pracy studenta

https://www.we-find-wildness.com

https://www.contemporaryartdaily.com

 

Przedmiotowe efekty uczenia się
WiedzaUmiejętnościKompetencje

Posiadać wiedzę dotyczącą metodologii projektowania produktu i komunikacji wizualnej/mody i komunikacji wizualnej potrzebną do realizacji własnych projektów (K1_W01)
Rozumieć wpływ technologii, użytkowania oraz uwarunkowań rynkowych na formę projektowanego ubioru i przekazu (K1_W04)
Posiadać wiedzę dotyczącą technologii, konstrukcji oraz materiałów używanych do wytwarzania ubiorów. (K1_W05)
problematykę związaną z materiałami i technikami modelowania przydatnymi do realizacji projektowanych obiektów (KW_12)

Umieć tworzyć i realizować własne koncepcje projektowe i artystyczne, osiągając zamierzone cele estetyczne, użytkowe, techniczne i komercyjne. (K1_U01)
Umieć posługiwać się właściwymi elementami warsztatu projektowego i artystycznego w zakresie projektowania produktów i komunikacji wizualnej/mody i komunikacji wizualnej. (K1_U02)
Umieć wykonywać modele gabarytowe oraz imitacyjne w odpowiednich technologiach właściwych dla projektowania ubrań (KU-09)
Posiadać umiejętność przygotowywania prezentacji swoich projektów z wykorzystaniem różnych form wypowiedzi (K1_U16)

Student powinien:
Umieć zarządzać czasem (rozkład pracy w semestrze). Powinien przyjmować postawę profesjonalnego projektanta, z naciskiem na indywidualizację projektu. Kluczowa jest kompetencja organizacyjna, tzn. jak i kiedy realizować zadania; nakład pracy jest obszerny, zatem należy umieć w odpowiedni, systematyczny sposób go poukładać. (K1_K03)
Być zdolny do samodzielnego podejmowania prac projektowych i artystycznych. W tym samodzielnego analizowania i interpretowania informacji, rozwijania idei, przygotowywania dokumentacji i prezentacji. (K_K02)
Studenci powinni też efektywnie wykorzystywać wyobraźnię, intuicję, emocjonalność oraz twórcze i elastyczne myślenie; (K1 K05); a także wykazać się zdolnością adaptowania się do nowych okoliczności oraz kontrolowania własnego zachowania w stopniu umożliwiającym publiczne prezentacje (K-K06)

Metody weryfikacji przedmiotowych efektów uczenia się
WiedzaUmiejętnościKompetencje
-brak-
Informacja: tygodniowa liczba godzin ćwiczeń lub wykładów, liczba punktów ECTS przynależna przedmiotowi oraz informacje o formie i zaliczeniu przedmiotu zawarte są w programie studiów.


Lista studiów

studia status czas[h] ECTS forma zaliczenie
Projektowanie ubioru i jego konteksty s.2 o 120 5 ćw. 120h
ćw. [egz.]
ćw. [zal.]


Semestr 2024/25-L (Z-zimowy,L-letni)
Kod kursu: #38.27804