(en)Pole | (en)Opis | ||||||
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Course type | core subject | ||||||
Didactic methods |
lecture, discussion session, workshop exercises, creative exercises, individual project, e-learning |
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Language of lecture | polski; | ||||||
Prerequisites |
1. Completed the first year of undergraduate studies. |
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Final requirements |
1. Construction of their own creative statement (art project/exhibition) based on digital technologies or resulting from the experience of new technologies and the Internet. |
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The form of passing the course (assesment methods and criteria) |
form of classes: The way of evaluating the achievement of intended effects (formative and summative assessment in %): |
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Teaching goals (program content, subject description) |
2. Implementing the given topics - problems. Students work based on their own choice of tools and techniques: |
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Compulsory literature used during classes |
1. Artforum [Artforum International – www.artforum.com] 2. Baudrillard Jean, Symulakry i symulacja, przeł. Sławomir Królak, Wydawnictwo Sic!, Warszawa 2005. 3. Efekt ekranu. Kultura cyfrowa opowiedziana w tekstach z dwutygodnik. com, praca zbiorowa, red. Agnieszka Słodownik, Maciej Jakubowiak, Katarzyna Tórz, Jakub Zgierski, Narodowy Instytut Audiowizualny, Warszawa 2017. 4. Kluszczyński Ryszard W., Sztuka interaktywna. Od dzieła instrumentu do interaktywnego spektaklu, Wydawnictwa Akademickie i Profesjonalne, Warszawa 2010. 5. Magazyn „SZUM” (roczniki 2013-2018). 6. Nowe zjawiska w sztuce polskiej po 2000, praca zbiorowa, red. Grzegorz Borkowski, Adam Mazur, Monika Branicka, Centrum Sztuki Współczesnej, Warszawa 2007. 7. http://obieg.u-jazdowski.pl. 8. Przegalińska Aleksandra K., Istoty wirtualne. Jak fenomenologia zmieniała sztuczną inteligencję, wydawnictwo Universitas, Kraków 2016. |
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Additional literature recommended for the student's self learning | (en)-brak- | ||||||
Learning outcomes |
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Description of the requirements for the studio, workshop or teaching aids |
6 high-performance desktop computers with Adobe Master Collection CC and Autodesk Maya and Matchmover software; Oculus Rift and HTC Vive goggle sets, projector, MoCap system |
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The weekly number of hours of classes or lectures, the number of ECTS points assigned to the subject and information on the form and completion of the subject are included in the study program and Course Cataloque (information is displayed in Akademus system) |
(en)studia | status | (en)czas[h] | ECTS | (en)forma | pass |
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Media Art s.3 | (en)d | 45 | 3 |
exercise 45h |
exercise
[exam] |
Media Art s.5 | (en)d | 45 | 12 |
exercise 45h |
exercise
[exam] |
Media Art s.5 | (en)d | 45 | 5 |
exercise 45h |
exercise
[exam] |